Find Me If You Can: Agent - Level II
The Bureau moved you up a rank. The con artist noticed.
A new alias. A new city. A new file with your name on it. This time the trail runs through grids of twenty-five — and a longer set of clues, laid down in the expectation that you'll trip on them.
One hundred larger word searches. Twenty-five hundred suspects. Fourteen clues, each one true, each one useless unless you apply it in exact order. Find the names, then cut: not shorter, not backward, three letters too many. The list shrinks. So does your margin for error.
Fourteen chances to be perfect — and fourteen chances to put away the wrong name and let the culprit slip into the next city with your report as a souvenir.
For solvers who've outgrown ordinary word searches and want deduction with teeth — logic-grid puzzles crossed with Catch Me If You Can.
Take the case. Find the name before it's gone by morning.
Tropes & Vibes:
• Elimination whodunit • Fair-play deduction • Harder word search • Con-artist cat-and-mouse • 1960s FBI dossier aesthetic • One hidden culprit • Clue-by-clue logic • Solve-anywhere standalone
Difficulty: Level II — Agent (intermediate)
Grid Size: 20 x 20
Puzzles: 100 word searches
Suspect Pool: 2,500 names
Clues: 14-clue elimination trail (verified to exactly one answer)
Format: 6 x 9 paperback · roster-and-grid spreads · full answer key + final reveal
Series: Book 2 of Find Me If You Can — new culprit each book, read in any order
Content Notes: Fictional mystery framing; common given names used for puzzle construction only.
Somewhere in every book, a con artist hid a name — and dared you to find it.
Find Me If You Can is a word-search mystery series with a spine of real logic. Each book hides one culprit inside a hundred grids of innocent names. You find the names, then apply a set of true clues — crosses a shorter name, runs backward, three vowels — eliminating suspects one by one until a single name is left standing.
It's not an ordinary word search. It's a fair-play hunt you solve with a pencil, styled like a 1960s FBI case file, right down to the letter the culprit leaves you in every book.
Every level is a brand-new case with a brand-new culprit — so you can start anywhere, or climb the ranks:
• Cadet · Level I — 15×15 grids, 1,500 suspects, 10 clues. Your first case. Beginner-friendly.
• Agent · Level II — 20×20 grids, 2,500 suspects, 14 clues. The trail gets longer and the margin thinner.
• Special Agent in Charge · Level III — 20×20 grids, 3,500 suspects, 15 clues. The hardest file the Bureau hands out.
Pick the level that fits you — or take all three and work your way from rookie to the top of the Bureau. Every book leaves you a full answer key and a final reveal, so you always find out whether you caught the right name… or let an innocent take the fall.
One wrong cross and the name's gone by morning. Think you can find it? Grab your case file — or the whole set — today.
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